We made it. At long last, the last detachment is here. It’s called Champions of Fenris and it’s a throw back to how Space Wolves functioned in 9th edition.

The detachment rule is The Great Wolf Watches it lets Infatry and Walkers within 3″ of an enemy unit heroically intervene at the end of the opponent charge phase. In addition, your terminators gain +1 OC when not battle-shocked, which is a big bonus.

You don’t get the charge bonus (fight first for those wondering) but the amount of pressure you can throw at an opponent who positions badly is, well, a lot. Make sure to pre-measure everything when playing against this, or you’ll be feeling a lot of pain.

Shout out to Dreadnaughts getting this. What a blessed detachment.

Enhancements

Wolves Wisdom is 30 points and let you use your detachment rule within 6″ instead of 3″. It costs a lot for a reason. Think of it more like you’re saving 1 CP on heroic interventions. Assuming you put this on a captain and you get some really fun moments. A

Foe’s Fate is 15 points and goes on a terminator model only. It makes enemy units which are not monsters or vehicles take a desperate escape when falling back. They take the test at -1 if they’re battle shocked. Normally, this isn’t anything too crazy, but with your ability to tag the enemies units with The Great Wolf Watches this will become an auto take I think. It’s hard to say, I’m not a Space Wolves guy. A+

Fangrune Pendant is 15 points for a terminator, and lets you fall back, shoot and charge. 10 Terminators heroicing into combat, then falling back from the scraps next turn is really strong for only 15 points, you will see this in every game I feel. A+

Longstrider is 20 points and lets you re-roll charges. It’s fine, 20 seems crazy expensive for this though. B

The offerings here are strong, and help you stick into combat while also giving you some really fun tools in Fangrune Pendant. You really surround your opponent with everything so far and just smash them up. 30 terminators and some dreads? Hell yeah.

Stratagems

Preytaker’s Eye is used in the shooting or fight phase for an infantry unit. You give them Lethal or Sustained Hits 1. I think it’s pretty clear how I feel about lethals on demand for any unit with re-rolls. It’s very good. A+

Runes of Claiming makes an objective sticky in the command phase. Points are how you win the game, in case you didn’t know. A+

Chilling Howl makes every enemy unit within 6″ of a Terminator unit take a battle-shock test. if they’re below Half-Strength, it’s at -1. I’ve seen what this ability can do with just Dante. It’s pretty crazy with it being 6″ bubble from the whole unit. The down side is a lack of -1 until Half-Strength, which makes this a fair bit weaker. Either way, you can swing some games with this but just making it free with a captain. A

Stalking Wolves gives an infantry unit Stealth in the shooting phase (duh.) It helps you get up the board, and considering the detachment wants you running Termies, I’d say it’s decent. B+

Onrushing Storm lets you put a unit of Terminators into reserves at the end of your opponents fight phase as long as they are not within engagement range of any enemy units. Seriously these stratagems are so powerful. Wish it wasn’t just on terminator, but I don’t know why you would use this at least once a game. S+

Final Thoughts

The detachment is genuinely, really good. I don’t see a reason to run the Index detachment over this. You have more tools to play a game of Warhammer and maintain your killing power without jumping through silly hoops to unlock minor buffs.

You sticky objectives, control the board state with your detachment ability and gain OC on super durable bodies which can pick up and drop, gain stealth, or fall back and charge something else.

It’s nuts, and I’m genuinely surprised. Good on you Space Wolves.

Thanks for reading everyone, it’s been a long journey to get here and I’m ever thankful for your on going support.

Be safe, see you tomorrow.

Happy Holidays.

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